There are a few major issues with the game though. The way it's done does give you a lot of scope for approach and replay value to improve your score, but requires a robust scoring system and solid game mechanics.
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Everything you do in the level is assessed. That means there's friend leaderboards for each part level (checkpoint), an unlock system (rewards for certain actions, challenges etc.) and achievements. But don't be expecting anything good the story is just to glue together the levels rather than the main focus of the game (it's a BAD story).
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There are 20 levels (which is more than usual) but now that there is an actual story holding it all together (and not some lazy flashback storytelling like in Contracts or Blood Money), you actually get a game which flows like Hitman 2 rather than a random culmination of levels. Sure, it's no longer as technical as Hitman 2 or as steep of a learning curve like in Codename 47, but I think in the current generation and context of gaming, Square Enix have been wise with their decision on the direction of this franchise. Almost every aspect of the game is very realistic and your approach isn't subject to your knowledge of the game's limits. They've tried to make it so that if you've never played a Hitman game, you can rely on your instinct of what you'd actually do if you were in the level in real life. In Absolution, IO have continued the emphasis on environmental interactions as they did in Blood Money, but to a much greater depth. The levels seemed to have distinct approaches and pathways which were set in stone, unless you could successfully manipulate the AI's field of view. You see, in previous games the vital factor in determining your performance was your understanding of the game's mechanics. The same goes for virtually all aspects of the game. Facial detail is no longer bland, but very realistic. The game engine is much more modern than the dated Glacier, because it not only features DirectX11 with gorgeously lighting, but enables the developers to craft more detailed cutscenes, environmental manipulation and superb crowd simulation. Where Blood Money was more conservative in its advancements from the previous three games, Absolution is a much more radical jump from Blood Money. This game is drastically different from other Hitman games. … Expandīeing an avid Hitman fan, having played all the games through at least 3 times each, I can say that my initial fears of this game becoming yet Being an avid Hitman fan, having played all the games through at least 3 times each, I can say that my initial fears of this game becoming yet another cinematic shooter and losing its unique identity amongst the vastness of mediocrity has been proven wrong. Great gameplay, AI, reality of environments and graphics. If i evaluate the AI in Blood Money and Absolution (the hardest difficulty)Absolution is the winner, relates to the reality of a response and adversaries alike.
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It is definitely not a dumb Console shooter but you will get a decent amount of paranoia, anxiety, and you will need logical and tactical thinking. At this moment, you forget all the shortcomings of this game. AND THIS IS WHERE THE REAL HITMAN BEGINS. I went through it twice already and now i have started playing on the purist difficulty with any support off. But if I have to evaluate the game as a whole its great, and I still have the urge to pass it again and again. Also selection of weapons (no mods) and the embarrassing fact that large sniper rifle (and any other big guns), you just hide it under a coat.
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Also selection of weapons (no mods) and the embarrassing fact that large sniper rifle (and any other big Yes this Hitman is too much corridor.